»Trüberbrook« is a thrilling mystery adventure game set in rural Germany in the late 1960s. The player takes the role of young american physicist Tannhauser, who happens to end up in the eponymous village of Trüberbrook, an ageing but beautiful health resort somewhere in the remote and densely forested countryside of West Germany. Tannhauser, while working on his PhD thesis, comes to Trüberbrook seeking to crack a tiresome mental block. But the closer he gets with the gruffy but warm-hearted hicktown villagers, something seems strangely spaced out. He soon suspects that in this lovely village, there is more than meets the eye.
As the story proceeds, the superficial native german “heimat” setting evolves into an increasingly puzzling sci-fi mystery. Tannhauser teams up with Gretchen, a paleoanthropologist seeking to unravel the folkloristic mysteries surrounding the village. He also bumps into the enigmatic inventor Lazarus Taft, a stranded traveler yearning for home.
Mood and atmosphere of the game are inspired by TV series like »Twin Peaks«, »The X-Files« and »True Detective«. The game mixes German folklore with a gripping sci-fi storyline, covering universal themes like love, friendship, loyalty, rootlessness, self-discovery and monster hunting.
One of the most distinctive features of the game is it’s unique visual style: The whole scenery and all backdrops will be build as real miniature scale models, captured with a 3D scanner, digitally polished and then blended with animated characters, visual effects and set extensions.
Trüberbrook is created by btf, producers of the german late night tv programme »Neo Magazin Royale« and the accompanying adventure games »Raiders of the Lost Bald« and »The Secret of Jannis Island«. The project is co-funded by the Medienboard Berlin-Brandenburg.
Matthias Murmann & Philipp Käßbohrer
Screenplay & Game Design
Florian Köhne & Nils K. Müller